- #NIER AUTOMATA PC PS4 CONTROLLER 1080P#
- #NIER AUTOMATA PC PS4 CONTROLLER PRO#
- #NIER AUTOMATA PC PS4 CONTROLLER SERIES#
The game often switches from being a side-scroller to a top down shooter, from the usual third perspective to a 3D plane shooter. However, the highlight of Nier Automata’s engine is its ability to switch between different genres on the fly. Later in the game you will come across colorful bosses and an amusement park. This is not to say that the game doesn’t rely on other colors. There is a certain dark feel to the game which goes perfectly well with the post apocalyptic setting. This is true to an extent but it makes up for it by depending on a unique but dull brownish/yellowish color palette and fantastic art style. Nier Automata is an interesting title to analyze because at first glance it doesn’t seem to employ intensive graphical techniques.
#NIER AUTOMATA PC PS4 CONTROLLER SERIES#
After a series of disappointing games, the Japan based developer has finally found its touch. Good luck, guys.Nier Automata marks a return to form for PlatinumGames. Awful bug and very poor QC by Platinum, but you can fix it. I want to stress that I don't know exactly what of those changes solved it for me, but it's one of (or maybe all of) these. After the sequence, I set my resolution back to native and turned my custom DSR factors back on and all has been fine ever since. Finally, I set the game to 1600x _ (900? whatever that common resolution is) and played through the sequence again. Under "Adjust Desktop size and position" I set it to NO SCALING and perform scaling on GPU. Here's what I did: I went into Nvidia Control Panel and did a RESTORE of my settings on the "Manage 3D settings" tab. Strictly speaking, I'm not exactly sure what part of what I did solved it, but I did solve it. This post is for anyone else in the future who may run into the same glitch which appears to be caused by poor QC. I wasn't alone, as there are several Steam Community threads about it. No idea why Platinum Games thinks that 3 backbuffers in fullscreen mode is needed, but it adds 2 frames of input latency (the OTHER reason you don't want to play this game in fullscreen exclusive mode). On a side note, I also turned off quad-buffering. OSD can be turned off by pressing Ctrl + Shift + O, various Special K features can be configured by pressing Ctrl + Shift + Backspace Scaling=Unspecified Fix Fullscreen Scaling, don't touch this setting MinRes=0x0 Minimum Resolution Listed in-game (0x0 = Unlimited) MaxRes=0x0 Maximum Resolution Listed in-game (0x0 = Unlimited) RefreshRate=60 FORCE 60 Hz instead of game's default (59 / 50) PresentationInterval=-1 VSYNC (-1 = Game Preference, 0 = OFF, 1 = ON, 2+ = 1/ Refresh Rate PreRenderLimit=3 Pre-Rendered Frame Limit, set lower for less input latency but possible stutter WaitForVBLANK=true Framerate limiter is aligned to VBLANK (fewer dropped frames, possibly lower framerate)īackBufferCount=1 Double-Buffered instead of Quad-Buffered LimiterTolerance=0.05 Lower values increase CPU load of framerate limiter for more consistent framerates TargetFPS=60.0 Use my framerate limiter, since it performs better - SET TO 0.0 to disable Special K 0.7.38 (64-bit) with configuration set to fix resolution problems in NieR.ĭisableBloatWare_NVIDIA=true Disables GeForce Experience / NVIDIA Shield Features, since they are broken for some people. I'll make a new thread for this eventually, for now. Thankfully, I don't think I'll have to play at 900p for long, I'll finish Night in the Woods before playing this, and my new graphics card should arrive this week, so I'll probably be able to play at 1080p. So, as underwhelming as it is to play in 900p, it still falls in line with what I should expect from my PC. Then I went on youtube and watched the same part played on vanilla PS4 with a framerate counter, and it dropped more on the same parts and had drops in parts I had no issues. This game I have to run at 900p, with no MSAA and no motion blur to get 60fps with frequent drops. Like, with my current PC, I usually run games at better settings and framerate than the regular PS4. As it stands now, the only thing that's broken is the cutscene framerate.
#NIER AUTOMATA PC PS4 CONTROLLER 1080P#
If this was 1080p and locked 60fps on Amateur PS4, then yeah, this performance is unacceptable.
#NIER AUTOMATA PC PS4 CONTROLLER PRO#
If the PS4 Pro runs it at 1080p with no MSAA and can't keep stable 60fps, why would people expect equivalent graphics cards to run it at 1440p with MSAA? It's something that could happen if it was CPU limited on consoles, but it doesn't seem to be the case. There's a difference between a game with shitty performance and a shitty port, and it's important to keep that in mind. The game also doesn't run as well as it looks like it should on PS4 Pro, for example. Oh for sure, but the thing is that people are mistaking unoptimized game with unoptimized port.